Boots

Boots are a type of armor that covers the feet of the player. There are six types of boots: leather boots, chainmail boots, iron boots, diamond boots, gold boots, and netherite boots.

Unit repair
Boots can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down.

Mob loot
If a zombie, husk, stray, piglin, or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.

In Bedrock Edition, vindicators and pillagers that spawn in raids have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.

Trading
In Java Edition, novice-level armorer villagers have 40% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a 50% chance to sell chainmail boots for an emerald. Expert-level armorers always sell enchanted diamond boots for 11-27 emeralds. Apprentice-level leatherworker villagers have 2⁄3 chance to sell leather boots for 4 emeralds.

Armorer villagers may give the players with the Hero of the Village effect chainmail boots.

In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a 1⁄3 chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.

Bartering
Piglins may barter iron boots with Soul Speed when given a gold ingot.

Fishing
Leather boots can be caught as a "junk" item when fishing.

Usage
Boots can be placed in the fourth armor slot of a player's inventory for activation.

Defense points
Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by boots.